So this summer I'm taking a class on game programming for Flash. As such, I'll be working continuously on a new game. I thought it would be fun to be super-transparent on this one, and do a pretty detailed companion log to mark my progress. So let's do it!
My idea is this: a side-on beat-em-up game in the style of Assassin Blue. The catch is that the game will be boss fights ONLY. I'm hoping that squeeze in 3 nicely-fleshed out bosses into the game.
So I started out doing a lot of concept sketches and brainstorming to get a character I was happy with as my lead. I felt like doing a badass femme fatale sort of character so the concepts quickly went that way.
some of my 3D experience into my game work.
Phanta work, which I've been keeping up on pretty regularly)...