Phantasmaburbia

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You can find me at Dumb and Fat dot com!

Showing posts with label CowboyKilla. Show all posts
Showing posts with label CowboyKilla. Show all posts

Thursday, April 15, 2010

So, What's New

Hey, guys. April Fools was a RAGING success, I'd say. I enjoyed a lot of your reactions. If you really did fall for it and were excited by the screenshot, you should check out CowboyKilla, which the screen was actually from.

Speaking of which:
CowboyKilla is on BYTEJACKER!
Do vote for it if you liked it.


Some more links for you:
I got a Formspring! They look like fun and a bunch of my friends got them so I figured why not. Ask me something so this decision feels worthwhile!
I was Interviewed on IVGMU. It's a cool site, and I'm on there now, so it's a worthwhile visit.
I made this utility that helps you win at the game corner minigame in the new Pokemon games. I mostly made it for myself to see how much I could break the game; I ended up making 12,000 coins over the course of the couple evenings I spent playing with this. So it's useful if you have the game.




And now I'm back to work on Dubloon. Going to start the final dungeon soon, and it's a pretty straight shot to the end of the game. Very exciting. I've also been doing some work on the music for the final sections. I'm actually looking for a good program to edit MIDI music; I have some sweet MIDI tunes, but I'd like to be able to cut some bits and change the tempo. Does anybody know where such a program exists?

Monday, March 29, 2010

CowboyKilla - Complete!


CowboyKilla
A collaboration between Banov and Andrew Brophy for YoYoGames Comp 05. The game also features a soundtrack by the incredible Lil Vypa.

The game's a hardcore bloodbath action game with hordes of enemies and lots of sweet weapons to kill them with. Controls are arrows + Z. Have fun!


File Size: 9.9 MB
Download Links:
Mirror 1:
GameJolt
http://gamejolt.com/freeware/games/action/cowboykilla/1406/

Mirror 2:
YoYoGames
http://www.yoyogames.com/games/111571-cowboykilla


Screenshots: (Click to enlarge)





Video: Here.


Credits:
-Game by Banov & Overboy
-Music by Lil Vypa

Comments and constructive feedback are greatly appreciated!

Tuesday, February 02, 2010

Hello February

Hey, guys! So, here are some updates on what I've been doing.

Dubloon


CowboyKilla has actually taken up the bulk of my work, but before I get into that, I wanted to talk about Dubloon a little. I'm determined to finish it and get it out this Spring, even if that means cutting out areas I have planned for the game--it already takes hours to beat, so as far as I'm concerned length isn't a primary concern.

I've just made a new title screen for it, I want to get some quick reactions to it. See:

Photobucket
The old one

Photobucket
The new one


This new one looks prettier, I think, and fits the game better... and I have some ideas about how I can transition it into the opening cutscene. I also started drawing out some floor plans for the next dungeon after I got some cool puzzle ideas, but, I'm still struggling to come up with a good tileset for the dungeon. Backgrounds have always been a bit of a weakness/pain for me, honestly. I don't see a new release in the near future yet, and I doubt there will be a major release until CowboyKilla is ready for the competition.

Speaking of which...

CowboyKilla


We're now entering month 2 of development, and things are going smoothly. There will definitely be a new release on this one in February. I've been a busy bee on this one, and there are a lot of fun things I can't wait to show you guys. Here's a quick screenshot...
Photobucket

Yes--Custom mode! As you complete levels in the game, you'll be able to access the weapons, enemies and maps and use them to craft your own level. A lot of the weapons are very experimental in nature, so you might have fun just testing the effectiveness of different weapons against different enemies... while causing untold bloodshed and ruin, of course.

We plan to bring you a total of 6 levels next time we update, so you can expect a lot of exciting new content. Do look forward to it!

Misc.


Meanwhile!

I've been very active on Twitter after getting one, so if you're a fan and you aren't following me there... I think you should!

Lil Vypa, the fantastic composer behind CowboyKilla, has recently come out with a new Mix tape which I highly recommend! I'm not normally a fan of this sort of music, but Vypa's always surprisingly good and this tape is no exception. Give it a listen!

Monday, January 18, 2010

CowboyKilla First Demo


CowboyKilla [Working Title]
A WIP collaboration between Banov and Andrew Brophy for YoYoGames Comp 05. The game also features a soundtrack by the incredible Lil Vypa.

The game's a hardcore bloodbath action game with hordes of enemies and lots of sweet weapons to kill them with. Controls are arrows + Z. Have fun!


Information
Title: CowboyKilla [Unofficially]
File Size: 4.5 MB
GM Version: GM8
Changes Screen Resolution: No


Download Links:
Mirror 1:
GameJolt
http://gamejolt.com/freeware/games/action/cowboykilla/1406/

Mirror 2:
YoYoGames
http://www.yoyogames.com/games/111571-cowboykilla

Screenshots: (Click to enlarge)


Video: Here.


Credits:
-Game by Banov & Overboy
-Music by Lil Vypa

Comments and constructive feedback are greatly appreciated!

Saturday, January 16, 2010

Collab Revealed!

Since Andrew went ahead and spoiled the game we're working on, I feel the need to one-up him, especially since the lame screenshot he posted doesn't at all reflect how the game is actually going to look/play. So, here's some juicier info.



The game doesn't have an official title yet but we've been calling it "CowboyKilla." It's an awesome hardcore bloodbath where you're pitted against an unending army of enemies with a lot of sweet weapons at your disposal. It's ridiculously fun, and development is going at a very good pace.

If you were planning on entering the YYG Comp05, I'd just give up, because the winner has pretty much already been decided. Sorry.






Also, I've made sweet progress on the iPhone side of things and I've got a working tap movement engine going. I'm going to drop my plans to recreate Crazy Over Goo, though-that's just too ambitious for my skill level. Instead I'll probably use the movement engine to make a simpler minigame. The real goal here is to get something playable on the App store.