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Sunday, November 14, 2010

Escape from the College Homework

So this is cool.

A class at Worcester Polytechnic Institute had to write critical analyses of Escape from the Underworld for homework this past week, which is pretty surreal/awesome as far as I'm concerned. Check it out here! (you might have to scroll a bit to find the relevant postings).

Not much else to say; just wanted to share that.
Oh, and be on the lookout for news on a secret ongoing flash project I've been doing... we're in the final testing stages right now.

Wednesday, November 10, 2010

Escape From the Underworld UPDATE

I've just added an update to Escape from the Underworld following some (fair) criticisms of the original.


Get it at: GameJolt / YoYoGames

What's NEW?
-"Challenge Mode" and GameJolt trophy integration--unlocked by reaching the credits screen. Adds replayability.

-Config menu added so you can edit scaling properties to make it look nice on larger monitors

-Small HUD/interface fixes in areas like the Game Over screen

-Some terrain edits in places that used to be troublesome to platform in

Overall I haven't changed too much as far as the world design goes and nothing as far as controls go. Yeah, the rough terrain can be tricky to deal with but it's never unfair or impossible... just tricky. And since now playtimes are going to get a little more competitive, I didn't want to change the nature of the game and its platforming. Get used to it, people out there who've whined about it.

Indie Kombat/Press
For those who haven't heard, by the way, Escape from the Underworld won Indie Kombat.

But more importantly, I want to give a big shout out/thank you to the sites that posted it after its release and gave such glowing reviews of it. It got an incredible response over at Indie Games blog, where it got 62 (!) responses (many of them members who disagreed on whether it was awesome or terrible). JayIsGames gave it a longer, more thought-out look. There were a few other places that syndicated it but those two drew the biggest crowds. The game's about due to die out into obscurity now, but it had a nice run, methinks. Now I'm just hoping for a Let's Play to pop up on YouTube...

EDIT 11-11
Escape from the Underworld is on BYTEJACKER! I'm up against some really tough competition (cactus and Pixeljam) so any support would be super appreciated!

Developer Commentary
Also, for those interested, I did a developer commentary that's currently on YouTube (of the old version)...

And here's part two

Sunday, November 07, 2010

The Nuzlocke Challenge, Part 2

Remember those Pokemon comics I drew? Well, I've had a bunch more sitting around. I meant to put them up once I had 4 new ones, but laziness/game making/college/whatever got in the way so I never drew anymore. Figured I may as well put them up now rather than waiting for a comic that probably won't ever be done.

EDIT an hour later: after putting them up I magically felt like drawing another one. So I added it.

5 | 6 | 7 | 8 |

1 | 2 | 3 | 4 |

In the actual game I got up to Victory Road and then just kinda stopped playing around a month ago, with the intent to catch up comicwise. Maybe I'll come back to this, I'unno.