As you can see on the Phantasmaburbia website, I've pushed back the release date to a yet undetermined date. Don't panic, this has no malicious meanings or intents, we're just taking more time with it so it's better in the long run.
You can distract yourself in the meantime with Pollushot, which was recently featured on the front page of the Android app store and saw its sales skyrocket past 10,000! :) To commemorate, I've created a video of tips/tricks/techniques to try in the game.
Showing posts with label Pollushot. Show all posts
Showing posts with label Pollushot. Show all posts
Sunday, October 09, 2011
Tuesday, September 06, 2011
Pollushot Released on iTunes and Android Marketplace; Joy Ensues

Get all the links and juicy info here!
For those not in the know, Pollushot is a game I made with Game Maker back in January/February for YoYoGames. They took it in, ported it to mobile platforms (updating the graphics, adding some new enemies, and making other tweaks along the way), and now they've released it to the masses. I get money if you buy this game! And it's actually very good! So please, if you are the owner of an iPod/iPhone/iPad/Android phone, do check it out!
Monday, February 07, 2011
Pollushot Timelapse + New Crazy Over Goo Art
My iOS game now has a working title, Pollushot. Here's a video of me making a new enemy from scratch. No editing was involved, this is the speed at which I actually work. Stick around to the end to see some regular-speed gameplay footage.
MEANWHILE, after a number of comments on Crazy Over Goo flash I underwent an epic adventure that involved redoing all of the graphics in the game in the span of a couple weekends. PHEW. The new art style takes after the one I implemented for Pollushot, and will hopefully turn our luck around with getting the kind of bids we're looking for. Here are some screens of the new style.



It took a lot of time and energy in a painfully short period of time, but I'm really happy with the results.
Hey, you guys remember Prophecy? The dude who made the soundtracks to Escape from the Underworld, Assassin Blue, Dubloon, Crazy Over Goo, and Wolf? Well he's now AKA'd as Jason Covenant and he's launched a new site after being mostly inactive on the internet for several years.
I urge you to check it out.
Oh, and did I mention that he's got some bangin' new music with new track due weekly? Yeah.
Labels:
Crazy Over Goo,
Game Design,
Game Maker,
iPhone,
Pollushot
Thursday, January 20, 2011
New Year, New News
Happy new year, everybody! (20 days late).
I'm pretty bad with remembering to post on here, so I guess I apologize for that. So, here's the news:
New Game
Remember that iDevice concept I mentioned last month? I made a prototype over the course of a few days before Christmas after posting, and then just tis last weekend came back to it to update graphics and polish. At this point I'm basically working on it full-time, and you can expect to see the game finished and playable sometime soonish. My self-imposed deadline is February 15.
Screenshots! (Click to enlarge)



What do you guys think?
Crazy Over Goo Flash
Still on the search for bids and stuff! We've been fixing and changing minor things based on comments we've gotten from sponsors and players; so far it's been something of a learning experience in what's expected of flash games vs. freeware. Not sure how many details I can release at this point beyond that!
EoYear Awards
Indie Games blog had a lot of Banov love this year! They named Dubloon #8 in their Top 10 Freeware RPGs of 2010 list, and they named Escape from the Underworld number ONE freeware platformer! Quite an honor, indeed.
Escape from the Underworld... wiki?
I find this pretty funny. It's a wiki on Escape from the Underworld, with a humorous take on the game. Only 10 (brief) actual articles on there, all worth a read if you're into that sort of thing.
I'm pretty bad with remembering to post on here, so I guess I apologize for that. So, here's the news:
New Game
Remember that iDevice concept I mentioned last month? I made a prototype over the course of a few days before Christmas after posting, and then just tis last weekend came back to it to update graphics and polish. At this point I'm basically working on it full-time, and you can expect to see the game finished and playable sometime soonish. My self-imposed deadline is February 15.
Screenshots! (Click to enlarge)



What do you guys think?
Crazy Over Goo Flash
Still on the search for bids and stuff! We've been fixing and changing minor things based on comments we've gotten from sponsors and players; so far it's been something of a learning experience in what's expected of flash games vs. freeware. Not sure how many details I can release at this point beyond that!
EoYear Awards
Indie Games blog had a lot of Banov love this year! They named Dubloon #8 in their Top 10 Freeware RPGs of 2010 list, and they named Escape from the Underworld number ONE freeware platformer! Quite an honor, indeed.
Escape from the Underworld... wiki?
I find this pretty funny. It's a wiki on Escape from the Underworld, with a humorous take on the game. Only 10 (brief) actual articles on there, all worth a read if you're into that sort of thing.
Monday, December 13, 2010
Branching Out
Hey dudes!
So while I wait around on Crazy Over Goo sponsorship offers, I want to share with you guys a newer game idea I've had. This would be a casual iDevice game, and I have a couple ideas for how I'd like to get this on there. This is all part of my "maybe earn some money for once" plans.
Here's the basic concept (click to enlarge):

More details:
There'll be about 10-15 different varieties of enemies, each with a unique attack/defense pattern. You'll fight them one by one in random order forever and when you die you'll get a high score. It'll be moving quickly like other good replayable arcade iPhone titles (Sollipskier, Doodle Jump, Canabalt, etc.) so it won't feel repetitive.
The best way to kill enemies and score points is to break apart their shields, catch the falling debris, and fire the pieces back at them. If there's no debris on the screen and you're unarmed, the game will drop occasional default meta-ammo shots from the top of the screen you can use, but it's worth less points to use. Enemy attacks will be energy-based and can't be caught; but anything solid can be caught and used as ammo.
I'm looking for some initial reactions + ideas. You like this idea? Would you pay $0.99 to get this on your iDevice of choice? What additions do you think would improve the game? This is still in the conceptual phase so I'm open to all ideas.
Thanks! :)
So while I wait around on Crazy Over Goo sponsorship offers, I want to share with you guys a newer game idea I've had. This would be a casual iDevice game, and I have a couple ideas for how I'd like to get this on there. This is all part of my "maybe earn some money for once" plans.
Here's the basic concept (click to enlarge):

More details:
There'll be about 10-15 different varieties of enemies, each with a unique attack/defense pattern. You'll fight them one by one in random order forever and when you die you'll get a high score. It'll be moving quickly like other good replayable arcade iPhone titles (Sollipskier, Doodle Jump, Canabalt, etc.) so it won't feel repetitive.
The best way to kill enemies and score points is to break apart their shields, catch the falling debris, and fire the pieces back at them. If there's no debris on the screen and you're unarmed, the game will drop occasional default meta-ammo shots from the top of the screen you can use, but it's worth less points to use. Enemy attacks will be energy-based and can't be caught; but anything solid can be caught and used as ammo.
I'm looking for some initial reactions + ideas. You like this idea? Would you pay $0.99 to get this on your iDevice of choice? What additions do you think would improve the game? This is still in the conceptual phase so I'm open to all ideas.
Thanks! :)
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