Just keeping things alive over on this side of the "net"!!!!
I've posted a number of things to the Phanta website recently, including lots of new screens and update progress... check it at the same place as always, guys!
Also this sweet interview at IndieRPGs, which is worth a look for those craving some answers about Phanta and maybe some of my opinions on RPGs in general.
Keep it classy.
Showing posts with label Press. Show all posts
Showing posts with label Press. Show all posts
Tuesday, January 24, 2012
Thursday, January 20, 2011
New Year, New News
Happy new year, everybody! (20 days late).
I'm pretty bad with remembering to post on here, so I guess I apologize for that. So, here's the news:
New Game
Remember that iDevice concept I mentioned last month? I made a prototype over the course of a few days before Christmas after posting, and then just tis last weekend came back to it to update graphics and polish. At this point I'm basically working on it full-time, and you can expect to see the game finished and playable sometime soonish. My self-imposed deadline is February 15.
Screenshots! (Click to enlarge)



What do you guys think?
Crazy Over Goo Flash
Still on the search for bids and stuff! We've been fixing and changing minor things based on comments we've gotten from sponsors and players; so far it's been something of a learning experience in what's expected of flash games vs. freeware. Not sure how many details I can release at this point beyond that!
EoYear Awards
Indie Games blog had a lot of Banov love this year! They named Dubloon #8 in their Top 10 Freeware RPGs of 2010 list, and they named Escape from the Underworld number ONE freeware platformer! Quite an honor, indeed.
Escape from the Underworld... wiki?
I find this pretty funny. It's a wiki on Escape from the Underworld, with a humorous take on the game. Only 10 (brief) actual articles on there, all worth a read if you're into that sort of thing.
I'm pretty bad with remembering to post on here, so I guess I apologize for that. So, here's the news:
New Game
Remember that iDevice concept I mentioned last month? I made a prototype over the course of a few days before Christmas after posting, and then just tis last weekend came back to it to update graphics and polish. At this point I'm basically working on it full-time, and you can expect to see the game finished and playable sometime soonish. My self-imposed deadline is February 15.
Screenshots! (Click to enlarge)



What do you guys think?
Crazy Over Goo Flash
Still on the search for bids and stuff! We've been fixing and changing minor things based on comments we've gotten from sponsors and players; so far it's been something of a learning experience in what's expected of flash games vs. freeware. Not sure how many details I can release at this point beyond that!
EoYear Awards
Indie Games blog had a lot of Banov love this year! They named Dubloon #8 in their Top 10 Freeware RPGs of 2010 list, and they named Escape from the Underworld number ONE freeware platformer! Quite an honor, indeed.
Escape from the Underworld... wiki?
I find this pretty funny. It's a wiki on Escape from the Underworld, with a humorous take on the game. Only 10 (brief) actual articles on there, all worth a read if you're into that sort of thing.
Sunday, November 14, 2010
Escape from the College Homework
So this is cool.
A class at Worcester Polytechnic Institute had to write critical analyses of Escape from the Underworld for homework this past week, which is pretty surreal/awesome as far as I'm concerned. Check it out here! (you might have to scroll a bit to find the relevant postings).
Not much else to say; just wanted to share that.
Oh, and be on the lookout for news on a secret ongoing flash project I've been doing... we're in the final testing stages right now.
A class at Worcester Polytechnic Institute had to write critical analyses of Escape from the Underworld for homework this past week, which is pretty surreal/awesome as far as I'm concerned. Check it out here! (you might have to scroll a bit to find the relevant postings).
Not much else to say; just wanted to share that.
Oh, and be on the lookout for news on a secret ongoing flash project I've been doing... we're in the final testing stages right now.
Thursday, July 01, 2010
More Crazy Dubloon Fun Times!
Hey guys! Got a couple cool links to show you!
FIRSTLY, Dubloon is on Bytejacker this week! Those of you who loved the game, please support it by voting for Dubloon!
SECONDLY, Dubloon has an entry on TV Tropes*! I find this be INCREDIBLY exciting!
Also I want to mention that the donations page has gone through a couple changes, pertaining specifically to the Dubloon Deluxe CD. Shipping is far less expensive than I expected it to be (under $5, even internationally!), but I do now ask that the shipping money be included with your donation if you intend to receive a CD. Specific rates are on the donations page.
You should ALSO be aware that I've added a deadline for sending out the CDs (September 2010) and a limited number (24 copies!) so if you're considering getting a CD it's better to it sooner rather than later.
Okay! That is all!
*WARNING: Viewing TV Tropes is likely to monopolize hours of your time and consume your social life for at least one evening, often more. Proceed with caution.
FIRSTLY, Dubloon is on Bytejacker this week! Those of you who loved the game, please support it by voting for Dubloon!
SECONDLY, Dubloon has an entry on TV Tropes*! I find this be INCREDIBLY exciting!
Also I want to mention that the donations page has gone through a couple changes, pertaining specifically to the Dubloon Deluxe CD. Shipping is far less expensive than I expected it to be (under $5, even internationally!), but I do now ask that the shipping money be included with your donation if you intend to receive a CD. Specific rates are on the donations page.
You should ALSO be aware that I've added a deadline for sending out the CDs (September 2010) and a limited number (24 copies!) so if you're considering getting a CD it's better to it sooner rather than later.
Okay! That is all!
*WARNING: Viewing TV Tropes is likely to monopolize hours of your time and consume your social life for at least one evening, often more. Proceed with caution.
Thursday, April 15, 2010
So, What's New
Hey, guys. April Fools was a RAGING success, I'd say. I enjoyed a lot of your reactions. If you really did fall for it and were excited by the screenshot, you should check out CowboyKilla, which the screen was actually from.
Speaking of which:
CowboyKilla is on BYTEJACKER!
Do vote for it if you liked it.
Some more links for you:
I got a Formspring! They look like fun and a bunch of my friends got them so I figured why not. Ask me something so this decision feels worthwhile!
I was Interviewed on IVGMU. It's a cool site, and I'm on there now, so it's a worthwhile visit.
I made this utility that helps you win at the game corner minigame in the new Pokemon games. I mostly made it for myself to see how much I could break the game; I ended up making 12,000 coins over the course of the couple evenings I spent playing with this. So it's useful if you have the game.
And now I'm back to work on Dubloon. Going to start the final dungeon soon, and it's a pretty straight shot to the end of the game. Very exciting. I've also been doing some work on the music for the final sections. I'm actually looking for a good program to edit MIDI music; I have some sweet MIDI tunes, but I'd like to be able to cut some bits and change the tempo. Does anybody know where such a program exists?
Speaking of which:
Do vote for it if you liked it.
Some more links for you:
I got a Formspring! They look like fun and a bunch of my friends got them so I figured why not. Ask me something so this decision feels worthwhile!
I was Interviewed on IVGMU. It's a cool site, and I'm on there now, so it's a worthwhile visit.
I made this utility that helps you win at the game corner minigame in the new Pokemon games. I mostly made it for myself to see how much I could break the game; I ended up making 12,000 coins over the course of the couple evenings I spent playing with this. So it's useful if you have the game.
And now I'm back to work on Dubloon. Going to start the final dungeon soon, and it's a pretty straight shot to the end of the game. Very exciting. I've also been doing some work on the music for the final sections. I'm actually looking for a good program to edit MIDI music; I have some sweet MIDI tunes, but I'd like to be able to cut some bits and change the tempo. Does anybody know where such a program exists?
Thursday, March 11, 2010
T-Shirts?
Hello, everyone!
Hope you all enjoyed Dubloon's awesome update! Feedback for that was pretty overwhelmingly positive, so I'm looking forward to the game's release. For now, though, it's CRUNCH TIME on Cowboykilla. We had planned to get you a new demo sometime soon but due to some delays and sickness that may or may not happen. Right now the big goal is getting everything finished by March 30th. We have a lot of content planned... it's going to be awesome, trust me.
Reviews
I recently became an official "reviewer" on the Game Maker Community, and here are the reviews I've penned so far during my tenure. I recommend all these games, as they're pretty awesome.
MadnessMadnessMadness by NAL
The Hanrahan Game: Final Mix by Flying Squire
Spelunky by Derek Yu
Sworrd Buster by Andrew Brophy
T-Shirts?
I've started to consider selling some T-Shirts featuring artwork/themes from some of my games, as a way to promote myself and make a little cash on the side. Basically, I'm looking for some quick feedback on this: would you buy a t-shirt from me? Which of my games/characters would you most like to see, or maybe what particular design? Anything goes, I'm basically looking to see if I would sell enough to warrant printing shirts/what design people want the most.
So, let me know! Thanks~
Hope you all enjoyed Dubloon's awesome update! Feedback for that was pretty overwhelmingly positive, so I'm looking forward to the game's release. For now, though, it's CRUNCH TIME on Cowboykilla. We had planned to get you a new demo sometime soon but due to some delays and sickness that may or may not happen. Right now the big goal is getting everything finished by March 30th. We have a lot of content planned... it's going to be awesome, trust me.
Reviews
I recently became an official "reviewer" on the Game Maker Community, and here are the reviews I've penned so far during my tenure. I recommend all these games, as they're pretty awesome.
MadnessMadnessMadness by NAL
The Hanrahan Game: Final Mix by Flying Squire
Spelunky by Derek Yu
Sworrd Buster by Andrew Brophy
T-Shirts?
I've started to consider selling some T-Shirts featuring artwork/themes from some of my games, as a way to promote myself and make a little cash on the side. Basically, I'm looking for some quick feedback on this: would you buy a t-shirt from me? Which of my games/characters would you most like to see, or maybe what particular design? Anything goes, I'm basically looking to see if I would sell enough to warrant printing shirts/what design people want the most.
So, let me know! Thanks~
Monday, February 02, 2009
I'm on Bytejacker!
I'm on BYTEJACKER!
For those who don't know Bytejacker is a weekly video weblog about indie games (and a big deal!) Every week they select 3 games who compete for votes to be indie game of the week. And I'm in it!
Each and every vote would mean a lot! Many thanks!
For those who don't know Bytejacker is a weekly video weblog about indie games (and a big deal!) Every week they select 3 games who compete for votes to be indie game of the week. And I'm in it!
Each and every vote would mean a lot! Many thanks!
Saturday, January 31, 2009
Mega Man 9: A Review
EDIT: Oh, another interview of me went up at Interview Game Makers. Check it out!
-----------
I haven't done one of these straight-up yet, have I? Let's review Mega Man 9!

Now for a while, I was really hesitant to get this game. I'd been reading reviews of it, and they all seemed to tell me that because I never played a Mega Man game before, I would hate it and its difficulty. But I really, really dig the retro stylings of the game, and I'd already been listening to the soundtrack for a month or two (yep, I got the soundtrack without playing the game--I'm really into VG music)... eventually my curiosity got the better of me and I finally bought it.
And I'm going to be honest: I like this game. A lot.
No I never played Mega Man, but I didn't need to. This is a great game in its own right and a fun introduction to the series. The simplicity in its concept combined with really tight, effective level designs make for a fun package. The levels are all technically short but their life is extended by the array of different unique mechanics you'll be encountering room after room, not to mention the number of times you'll be dying and replaying them before you finish.
And honestly, this game never frustrated me through the deaths. Sure, I might end up quitting after only half an hour of dying, but I always come back; it really does an amazing job at filling my need for some good old gaming once in a while. The game gives a lot to help you overcome its challenge, too. You can buy extra lives and a special item that halves damage for one run, two very useful options that can make up for the fact that you actually suck. Through sheer stubbornness, the game trains you to overcome its challenges the hard way, death by death, until you finally reach the level's end with an incredibly satisfying victory.
And this is old news to all you Mega Man vets, I'm sure, but I really love how the game is structured too; you can choose from any of the 8 levels and bosses to fight at any given time rather than progressing in a linear fashion, and after beating a boss you claim their item to equip whenever you desire. While the game does have its "right" boss order if you want the straightest path to the game's end, having the freedom to defeat each level and collect its item in whichever order you please is really liberating. Being able to play a different level for a change after dying several times on a particularly difficult one is also a breath of fresh air and helps alleviate any frustration.

At only ten dollars, I'd recommend this game to anyone who enjoys simplicity and a bit of retro in his games--NOT just Mega Man veterans. They don't make commercial games like this anymore, and if you don't try it now you're missing out.
-----------
I haven't done one of these straight-up yet, have I? Let's review Mega Man 9!

Now for a while, I was really hesitant to get this game. I'd been reading reviews of it, and they all seemed to tell me that because I never played a Mega Man game before, I would hate it and its difficulty. But I really, really dig the retro stylings of the game, and I'd already been listening to the soundtrack for a month or two (yep, I got the soundtrack without playing the game--I'm really into VG music)... eventually my curiosity got the better of me and I finally bought it.
And I'm going to be honest: I like this game. A lot.
No I never played Mega Man, but I didn't need to. This is a great game in its own right and a fun introduction to the series. The simplicity in its concept combined with really tight, effective level designs make for a fun package. The levels are all technically short but their life is extended by the array of different unique mechanics you'll be encountering room after room, not to mention the number of times you'll be dying and replaying them before you finish.
And honestly, this game never frustrated me through the deaths. Sure, I might end up quitting after only half an hour of dying, but I always come back; it really does an amazing job at filling my need for some good old gaming once in a while. The game gives a lot to help you overcome its challenge, too. You can buy extra lives and a special item that halves damage for one run, two very useful options that can make up for the fact that you actually suck. Through sheer stubbornness, the game trains you to overcome its challenges the hard way, death by death, until you finally reach the level's end with an incredibly satisfying victory.
And this is old news to all you Mega Man vets, I'm sure, but I really love how the game is structured too; you can choose from any of the 8 levels and bosses to fight at any given time rather than progressing in a linear fashion, and after beating a boss you claim their item to equip whenever you desire. While the game does have its "right" boss order if you want the straightest path to the game's end, having the freedom to defeat each level and collect its item in whichever order you please is really liberating. Being able to play a different level for a change after dying several times on a particularly difficult one is also a breath of fresh air and helps alleviate any frustration.

At only ten dollars, I'd recommend this game to anyone who enjoys simplicity and a bit of retro in his games--NOT just Mega Man veterans. They don't make commercial games like this anymore, and if you don't try it now you're missing out.
Sunday, January 25, 2009
Let's Play Assassin Blue!
I thought this was hilarious and just had to share it...
A dude from Britain who goes by the name Malefact played through Assassin Blue, recording his commentary along the way. Fun times! I stuck all the videos into a single playlist so you can enjoy them all from the comfort of my blog.
That aside...
I haven't had much time to work on my new game, but I have given it a title: Yellow Goo Love! I think those who enjoyed the likes of Assassin Blue will find this an odd change of pace, but, hey. Now here's a screenshot or two for those who are hungry to see them...

The intro cutscene, from which the game gets its name...

Yeah, I threw in a Super Mario Galaxy level for kicks.
EDIT!
Holy shit, I was featured on IndieGames.com
My life = Rather complete
*___*
A dude from Britain who goes by the name Malefact played through Assassin Blue, recording his commentary along the way. Fun times! I stuck all the videos into a single playlist so you can enjoy them all from the comfort of my blog.
That aside...
I haven't had much time to work on my new game, but I have given it a title: Yellow Goo Love! I think those who enjoyed the likes of Assassin Blue will find this an odd change of pace, but, hey. Now here's a screenshot or two for those who are hungry to see them...

The intro cutscene, from which the game gets its name...

Yeah, I threw in a Super Mario Galaxy level for kicks.
EDIT!
Holy shit, I was featured on IndieGames.com
My life = Rather complete
*___*
Saturday, January 17, 2009
Who's Famous? Me.
My very first interview following Assassin Blue's success just went up at the wonderful indie gaming blog MOUSE NO! You can read it here.
I love doing interviews. I'll be putting up more as they come up.
I love doing interviews. I'll be putting up more as they come up.
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