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You can find me at Dumb and Fat dot com!

Saturday, June 26, 2010

Dubloon Aftermath and Site Updates

First and foremost, I want to give a huge thank you to everybody who has played Dubloon thus far! Despite my best efforts the initial release had some nasty bugs, but thanks to very responsive fans most everything has been ironed out and the game's been bug free! So I'm glad everybody's been enjoying the game--for those of you who might have missed it, the main download link is right here: BAM

On the topic of Dubloon, fans might be interested in my Developer Commentary which I've been recording on and off for the last week. You can view all the episodes in a convenient playlist right here:

As you've probably noticed, the site has undergone a few updates including the new title banner, a games page, and a donations page. It takes a lot of unpaid hours to make these games which I so generously give out for free, so any contribution back would be hugely appreciated! I'm also giving away a sweet Dubloon Deluxe CD to those who donate $15 or more--details on the CD and how to donate are on the donations page.

Monday, June 14, 2010

Dubloon (Complete)

It's finally finished! A point-n-click pirate RPG adventure game. There are dungeons, bosses, sidequests and secrets in a huge explorable world.

Edit 6/16: Because of last-minute changes, there were some nasty bugs in the initial release. I'm very sorry for those of you who had to deal with my unprofessional mistakes :[ A fixed version is now up (with GameJolt trophy compatibility!) so if you're experiencing errors in certain areas please redownload.

File Size: 29.7 MB (11 MB version also available; see below)
Download Links:


LowFi Version:
This version has low quality music, but is only an 11 MB download. Not recommended.
LoFi Download

If you're really stuck and don't know what to do or can't solve a puzzle, you can consult this.
Walkthrough (For Landlubbers)

Gameplay Video (First 6 Minutes):

Screenshots: (Click to enlarge)

If you're really into the music Prophecy made, you can download the full game soundtrack with high bit rate/album artwork/proper song titles here.

You can get a Dubloon T-Shirt here! Feel free to send suggestions for designs you want... I like selling shirts.

Developer Commentary:

-Game by Banov
-Music by Prophecy

Changelog: In some cases I uploaded a bugfix without changing the version name within a few hours of each other.

-(BUGFIX) Error message caused by running in the Navy base of Jolly Roger island
-(BUGFIX) Error message thrown by the Mole boss when he tried to attack
-(BUGFIX) Game would sometimes skip naming one of the main characters, leaving his name blank.

-GameJolt trophy compatibility
-(BUGFIX)After opening the last chest before the boss in Treasure Tower, if a player tried to go back to the previous room the game would enter a never-ending cutscene loop.
-(BUGFIX)Some attack effects would appear to aim at the user's crew instead of the opponent's in a secret mode of gameplay.
-(BUGFIX)Error message when using "Avalanche" (this was as a result of the previous bugfix :p)
-(BUGFIX)After completing the game and re-loading your file, the crew would sometimes be missing and leave only the silent protagonist.
-(BUGFIX)On the top floor of the treasure tower, saving immediately after getting the Key but before trying to leave the room and loading later would skip crucial cutscenes
-(BUGFIX)(6/17/10) You can walk on water in a certain room of Pyrite island
-(BUGFIX)(6/17/10) One of the statue puzzles in the final dungeon will not work if you push any buttons outside the correct order (but it does reset when you leave the dungeon). (6/18/10)

-A number of typos corrected
-(BUGFIX)Talking to the viking on Jolly Roger or reading the map on Bowish would let you re-add islands to your map
-(BUGFIX)If a non-boss enemy was killed by poison damage, an error would be thrown and the battle wouldn't end
-(BUGFIX)One of the puzzles in Treasure Tower wouldn't take into account party order when it was supposed to (6/23/10)

-New Feature: an NPC in Pyrite Tavern who helps you find undiscovered treasure
-More NPC dialogue changes after beating final dungeon
-"Save Fixer" auto-fixes common save file bugs (missing/unnamed crew members) from previous versions upon loading your file
-(BUGFIX) Returning to the Golden Key room in Treasure Tower had some weird effects
-(BUGFIXes) Misc/etc (6/25/10)

-(BUGFIX) Characters level 40 or over couldn't easily equip attacks from special equipment items
-(BUGFIX) Saving your game when on a downed "color wall" and loading might find you stuck inside of it
-(BUGFIX) A rare error message thrown by a particular boss' attack
-(BUGFIX) Puzzles in Treasure Tower that require you to stand in certain patterns would not always register your position on the tiles properly

Thursday, June 03, 2010

Dubloon Release Date, LPs

Hey everyone!

So today the private beta version for Dubloon went out to just a few people for final testing and proofing. I'll be away on vacation until June 13, and then I aim for the official release date of Dubloon to be June 15, 2010. (Assuming that I don't get so many bugs I can't possibly fix them all in a day, though that is unlikely).

To keep you entertained while you wait, maybe you'd want to check out this brief Let's Play series I did:

I've liked LPs since I first discovered them, so I decided to give one of my own a shot. It's a Game Maker game called Purple, and I chose it because people seemed to like it, I'd never played it before, and there were no LPs of it already. I quit after 5 episodes, but in those 5 episodes I had some fun times. My sister guest starred in episode 5, which is probably the series high point.

Okay! Next time I update, it'll be with the finished version of Dubloon! I can barely contain my excitement :]