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Tuesday, July 26, 2011

New Phanta Teaser

Sorry for the blatant cutting/transitions/occasional audiovideo misalignment. Experienced some tech fail in trying to record, which is also why it's taken me so long to actually post this! :)

Development is a lot farther along than this might suggest, so look forward to seeing more in the coming days/weeks. I'm thinking of doing some long ranty posts about the design process, or maybe get into stuff about the game's structure (which is/will be pretty unique) or the story or something. Does that sound like something you'd be into?

PS- News on Pollushot to come, I think.

Monday, July 04, 2011

Art Dump Summer 2011

I've been waiting for a decent time to throw some of this stuff up online, evenly spaced between other progress posts on Phanta. And I guess now's a pretty good time. Here's a select collection of pieces I made for school in the last few months...

LEFT: A black and white painting of Clark Gable. RIGHT: This is a self portrait with solid black & white dots. We had to design a "value scale" and then tile out an image of ourselves over a photo. This one is a little hard to make out, but this was considered a fairly inventive solution because I didn't utilize any gray and used a totally consistent pattern.

Possibly my magnum opus for the year, this was my final project for my 3D modelling class. The class was 10 weeks and was my first time ever using 3D modelling software of any sort, so I'm pretty proud of the results... the assignment was to design a setting/scene/space/room that had to contain at least 5 unique models (nothing organic/alive). I made a fancy restaurant for monkeys. I lost a lot of sleep over the course of many weekends to put this together (while staying productive on Phantasmaburbia, no less!)

So that's that. I'll close this post with a new Phanta screenshot, for kicks.

And with that, all 4 of the primary human cast have been revealed. :)