Phantasmaburbia

This website is no longer updating!
You can find me at Dumb and Fat dot com!

Monday, January 25, 2010

I am a Twit

I just set up a Twitter account like 5 minutes ago! I'm going to see how this works out for me. Perhaps if you like me a lot you'll follow me?

For those of you waiting on game updates, thanks for your patience! I've made some recent progress with Dubloon... I had some fun puzzle ideas and I started putting them together for the next dungeon. Still a ways off from letting you play anything, but at least I'm making some progress.

CowboyKilla is going smoothly as well. Andrew and I have a lot of cool things in store, but we're going to keep it all a secret for now :} CowboyKilla has been getting more attention than my other projects, but to be fair, the stakes are a bit higher on it.

Monday, January 18, 2010

CowboyKilla First Demo


CowboyKilla [Working Title]
A WIP collaboration between Banov and Andrew Brophy for YoYoGames Comp 05. The game also features a soundtrack by the incredible Lil Vypa.

The game's a hardcore bloodbath action game with hordes of enemies and lots of sweet weapons to kill them with. Controls are arrows + Z. Have fun!


Information
Title: CowboyKilla [Unofficially]
File Size: 4.5 MB
GM Version: GM8
Changes Screen Resolution: No


Download Links:
Mirror 1:
GameJolt
http://gamejolt.com/freeware/games/action/cowboykilla/1406/

Mirror 2:
YoYoGames
http://www.yoyogames.com/games/111571-cowboykilla

Screenshots: (Click to enlarge)


Video: Here.


Credits:
-Game by Banov & Overboy
-Music by Lil Vypa

Comments and constructive feedback are greatly appreciated!

Saturday, January 16, 2010

Collab Revealed!

Since Andrew went ahead and spoiled the game we're working on, I feel the need to one-up him, especially since the lame screenshot he posted doesn't at all reflect how the game is actually going to look/play. So, here's some juicier info.



The game doesn't have an official title yet but we've been calling it "CowboyKilla." It's an awesome hardcore bloodbath where you're pitted against an unending army of enemies with a lot of sweet weapons at your disposal. It's ridiculously fun, and development is going at a very good pace.

If you were planning on entering the YYG Comp05, I'd just give up, because the winner has pretty much already been decided. Sorry.






Also, I've made sweet progress on the iPhone side of things and I've got a working tap movement engine going. I'm going to drop my plans to recreate Crazy Over Goo, though-that's just too ambitious for my skill level. Instead I'll probably use the movement engine to make a simpler minigame. The real goal here is to get something playable on the App store.

Sunday, January 03, 2010

The Games Just Keep Coming

Happy Two Thousand and Ten!

I'm pretty bad at posting here regularly, so I'm going to give you guys the down low on what I've been up to.

Dubloon


Photobucket

Progress has been slow but steady. I have a lot of content planned for the next update, so it's still looking far off from now... sorry to those who are waiting on that. I don't want to talk too much in detail on what happens next in the game, but I will say that the end of the game isn't going to be too far off. After this next release, there will be maybe one or two more before the game's finished. In the meantime, I'll let screenshots speak for themselves.

Photobucket


iPhone


I've spent a lot of the month of December trying to make serious progress on my iPhone work. I found a great game development/physics engine called Cocos 2D and I'm going to try and master that. I want to recreate Crazy Over Goo--or something like it--on the iPhone interface and sell it on the app store. Of course, for now, I'm still figuring out how to do simple things like launch objects on the screen. The iPhone is a bit harder to use than Game Maker, I'll say that much.

YoYoGames Comp 05


For the first time in my game making career, I'm going to enter a serious competition. You can read the rules here, if you haven't seen them already. What is perhaps most exciting about this next game of mine is that it's going to be a collaboration between me and Andrew Brophy aka Overboy aka AndrewAP. No details yet, but the game we're planning is seriously awesome and will probably win, especially over anything that Brod makes.

Banov OUT.