Phantasmaburbia

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You can find me at Dumb and Fat dot com!

Monday, May 18, 2009

It's My Birthday! (And some Dubloon updates)

Today's my birthday! Hooray! Despite that, I'm not really doing anything special tonight and instead right now am still working on Dubloon. I can get really obsessive/dedicated to my work; one particularly fond memory was our family Christmas dinner this past winter, where I brought my laptop to and ended up spending the whole night finishing up the programming for Assassin Blue's final boss. "Vacation?" I know not the meaning of the word.

...ANYway, I've been working on Dubloon following comments from the first engine release. Got some cool stuff going right now. The HUD has more effects and some more usability (you can now drag and drop equipped items from one party member to the other, those types of things) and the SPEC menu is now up and running-- items in the SPEC menu are dragged and dropped onto the main screen to interact with the overworld. Right now the only items I have programmed in there are keys (to use on locks, naturally), but I plan to extend it with items like bombs, or ladders, or what have you...

I also made a basic NPC system, and a merchant system. When you're in range, a small prompt appears above characters' heads telling you to click them; clicking on an NPC initiates dialog. Merchants stand in front of a row of items, and you just drag and drop the items from the ground into your inventory to purchase them. To sell an item, just drag it over the merchant. Simple and virtually menuless. I'm rather fond of how the entirely mouse-controlled interface works.

But all that stuff is boring to screenshot, so instead I'll show you some of the nifty attack effects I've been making...





Of course they look much better in full animation, but you hopefully get the gist. I might put out another release once I'm totally satisfied with the engine at this stage, and then I'll get to work actually designing cutscenes and levels and the like. There'll be a big gap before I put out parts of the game with actual plot included.

As usual, working on the game and thinking of ideas for it is seriously exciting for me and I tend to just drift off on intense brainstorms. And then I suddenly remember again-- it's my birthday!

9 comments:

Amidos said...
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Amidos said...
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Amidos said...
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Amidos said...

Happy birthday Banov :)
Try to go hang out with ur friends at night as a kind of taking rest :)

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Enjoy that cake :)

...Sid... said...

Well, Happy Birthday.

Anyway, the engine seems really nice to me. As compared to what I am currently trying to do... :(

Anyway, I am creating a Platformer Engine based on my previous engines. Hope I get 'em right.

ninjutsu63 said...

Happy birthday!
It looks like you've made three times as much progress in the last week with your game as I have mine.

Brandon D~ said...

happy Birthday Banov. Also. I see things that are homage to "Wolf". =]

Andrew said...

Hey man, I finally got around to playing this. So far, it's looking pretty sweet. everything seemed smooth and I didn't notice any bugs. Also, nice to see the use of enemies from your previous games.

Good job as always, dude. :P

Joshua said...

Happy birthday. :D