Dubloon: (Peppered with some miscellaneous new screenshots)
Dubloon's very much been a big piece of my work since the last blog post. I actually ran into and overcame some difficulties in working on it. After I put out the first level and boss, I began to feel a sense of misdirection with the game as I continued my work on it.
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The new file select screen, allowing for multiple save files.
Ideas that seemed so good before suddenly didn't seem to work, my level designs felt uninspired, and I started to question if the game was really shaping up into anything. I think this kind of crisis can be common with any creative work, especially games, which involve so many different pieces to make a single cohesive work. I took some time off, forced myself back into it, and started redoing a lot of the new maps from the ground up--and I think it worked. As of now I'm back to working on it full-speed.
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A town...
So, what's new in the next section? The game will start to open up more and feel a little less linear. You're presented with a clear objective, but I made sure to include some things to do outside that. Players who take a little more time will find some cool extra treasures and even fight a bonus boss battle. The characters still don't have a ship, though, so you're restricted to just one island.
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The new map screen. Mouse over colored rooms to view a description.
iPhone:
I recently got my hands an a new MacBook and the iPhone SDK (Software Developer's Kit). This has been an interest for a while, but now I'm finally going to try and learn how to develop games on the iPhone. So far it's been admittedly tough, but I'm determined to make it work. Ideally, I can start making a little profit selling low-cost iPhone games once I have a handle on the development process. Any breakthroughs I have with this will definitely end up on my blog here, but for now I'm still trying to learn the most basic of basics.
Facebook!
Just one last thing! I decided to make a page for myself on facebook to see how many fans I could get. If you're a fan of my work, why not consider joining my page on facebook? The link's here:
http://www.facebook.com/pages/Banov/91620497321?ref=mf
Not sure how to end this post, so I'm going to just end very abruptly, sorry.