Phantasmaburbia

This website is no longer updating!
You can find me at Dumb and Fat dot com!

Wednesday, May 25, 2011

Phanta Progress Update 5/25

I've made a number of changes to Phanta this last week and I've been sharing them around on forums, decided to collect all the info and post it to here for posterity! A lot of this has been in response to some very helpful comments by players, so I want to give a big thanks to everyone who's been giving me crits and pushing the game to improve.

-I've altered the lighting engine to create more colorful scenes, and you can see an example of the new color scheme below (from back when I still had some programming kinks to work out)
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-I've updated the mouse movement and made it a little more "smart," so characters will typically circle around objects if they're mistakenly guided into one.

-Battle speed has been played with a bit to make faster, more dynamic battles. What this translates to is:
1- When you're not selecting an attack, battle speed is bumped up 4x so that the turns quickly fly by. Once your selection menu is up, though, it resumes its usual speed so you have time to select attacks.
2- The fewer party members you have, the faster battles move since you have less to select for
So battles go by a good bit quicker now, without becoming more challenging.

-Enemy "death" animations now show them becoming smaller ghostly versions of themselves and rising up offscreen, something more fitting of the ghost theme.

-Made a number of edits to dialog boxes, making them better match in quality with their portraits:
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All those in addition to numerous little tweaks, bugfixes and housecleaning to tighten the game. I've made pretty decent progress as far as plot/cutscene stuff goes as well. A demo might be fast approaching once I have a lot time to sit down and crunch on the game again.

Here's a parting little screenshot with background art I've just done today;
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Wednesday, May 18, 2011

19 Years

Whelp! Today's my 19th birthday. All in all it's a pretty godawful boring year. I'm not quite in my second decade, and I can't do anything I couldn't do when I was 18, legally speaking. I've essentially resigned myself to having a boring year to reflect a boring age. Or who knows, maybe it'll be awesome!

One thing that's looking to make this year a good one is Phantasmaburbia! Let's talk about that for a bit, shall we? (It's really interesting if you juxtapose this birthday post with the one I did last year and even the year before that, when I was finishing and starting work on Dubloon, respectively.) I've been working on it as diligently as possible, but I must say, school has been a much larger timesink than it's been in the last couple years (which is why I'm writing this post a few days in advance just to ensure it is delivered on time!). I guess that's college! I'll get out of classes in June, which will definitely mean a rapid increase of production rate.

But there's cool stuff to report! We've introduced a new member to the "team," and he goes by Mack151, or sometimes, Rockythechao. He did a really excellent Let's Play series on Dubloon (the original!) and Escape from the Underworld, and he's volunteered to offer his beautiful art services to the game in the form of new character portraits! Look at these beauties (click on them!):
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So that's the big news of the day! I look forward to sharing more as this little project continues...

PS Have you seen The Room? It's my current obsession. You can find it online for free with the right Google searches, just saying.

Wednesday, May 04, 2011

Quick Phantasmaburbia Update

Since originally posting Phantasmaburbia, I've been pushing out small updates making little fixes and changes to match complaints and speed/gfx issues. I've just now uploaded what I *think* is the final bugfix version.

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The total list of fixes IS (as I remember it):
-Expanded config options including scaling, a toggle for high detail gfx, and music volume
-New battle transition that renders easier
-New run animation
-Faster walking/run speeds
-New background effects in Spirit Tunnels
-Some optimization of effects (particularly focused on lighting effects in indoor areas)
-Slight dialog edits for brevity and clarity

IF you played it before and had issues with speed, gfx or anything else listed above, I encourage you to try it out again and let me know if it plays well for you now. Even if things are still running slow or looking bad, you at least have the option of turning stuff off to make it work.

Get it at GameJolt!
Or... Get it at YoYoGames!



What this now means is I'll be comfortably pushing forward with more content creation. When the final final version of the game is ready and for sale, I don't think I'll publicly release any gameplay aside from what is present now. BUT, in the intervening time I'll probably put out another demo or two for testing and feedback purposes, so what that translates to is you'll get to play more of the game's content for free if you keep an eye out and play these little demos as I build up to the game's completion.

Here's a parting screenshot of what's to come...
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PS... Watch this site closely for the next week or so to catch the release of Pollushot on the iTouch/Android app stores!!

Sunday, April 24, 2011

Phantasmaburbia First Demo!

Happy Easter! Here's approx. 30 minutes of Phantasmaburbia gameplay!
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Get it at GameJolt!
Or... Get it at YoYoGames!

This is my current major project, an RPG set in an modern American suburb with ghosts and evil spirits as the antagonists. I'm really excited about it! For now you can play the game for free, but when it's all finished up I'll be selling the final product for a small fee (probably less than $10). I'm looking for reactions and opinions on what I have so far so I can improve the game, so please leave feedback!

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And for those who missed it: I released Crazy Over Goo flash just a couple days ago!
PLAY IT HERE (Newgrounds!)
We're trying to get some good recognition on Newgrounds, so please support us by voting "5"! Thanks!

Wednesday, April 20, 2011

Crazy Over Goo FLASH and a Bunch of Other Stuff

Finally, it becomes publicly available! CRAZY OVER GOO FLASH VERSION.
PLAY IT HERE (Newgrounds!)
PLAY IT HERE (Steakface!)

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It's got 63 levels now, a heavily expanded level editor, more unlockables (costumes, custom colors), completely redone graphics, time attack mode... I don't think I can remember everything we added. Play it!

I redid all of the graphics, reworked levels, made new ones, and other misc. design minutia. The real gold medal for this one goes to Kristian Macanga, who reprogrammed it from scratch and did the sales and worked to add all the crazy cool new features. Follow him on Twitter! And for other Game Maker users, hit him up if you're interested in getting your game(s) ported.



PS: Phantasmaburbia is going really well. Once I catch a break from schoolwork (I'm missing class now just to write this post!) and can work in a few last touches, I'll be putting out a free demo. Keep your eyes peeled!
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PPS: Pollushot is tentatively scheduled to be submitted to the iApp store on April 29. Pretty soon! This could be pushed back though. But here's something even cooler: it's coming to the Android app store as well!

Get pumped.

Wednesday, March 30, 2011

And the Title Is...

Phantasmaburbia.


Thanks Alex Stiskal! Let's celebrate with the first screenshot of battle!
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You'll find that it plays a lot like Dubloon, with a number of refinements. Looking forward to sharing more down the road! Keep your eyes peeled for a free demo or two as I get more of the game together.

Tuesday, March 29, 2011

Title Needed Phase 2

Okay, I narrowed down the list of suggestions to just these few which I like. Let me know in the comments which one you like best! Think also about which one you'd want to play the most.

Phantasmaburbia,
Suburban Haunt,
Spirit Siege,
Suburban Souls,
Specterhood,
Battle Against the Underworld,
Urban Souls

Monday, March 28, 2011

Title Needed

Let's start with a new screenshot (click):
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...and then get down to brass tax. I've made some good headway into the game, done all the major introductory stuff (first ~10 mins of gameplay). Now I'm asking for any help anyone can offer in coming up with an actual title for it! If you have any ideas or like anything listed below, please do respond either in the comments or twitter or whatever. If you need a refresher o what the game's all about, read about it here.

Words I'm thinking of are "ghost," "spirit," "neighborhood," "town," "suburb," "suburban," "home," "burb," "specter," "phantasm," "haunt," "soul," "underworld." (though many of those words are clunky and long).

Here are some ideas (though I'm not particularly attached to any...)
Ghost Town
Suburban Haunt
Suburban Underworld
Battle Against the Underworld
Suburban Shadow
Neighbourhaunt
Urban Souls
Suburban Souls
Spirit Siege
Spirithood
Specterhood
Phantasmaburbia
I will perioidically update this list as I get suggestions I like. If you like one of these let me know in the comments.

Sunday, March 20, 2011

Welcome to Owl Creek!

Just wanted to share some more information about the RPG I'm working on. If you follow me closely on Twitter you've probably seen a lot of this already.


Here's a map of Owl Creek, the setting for the game. All of the events of the game will take place in this small region. From a young age I've found suburbs and their forestation very explorable, and I hope to evoke that with exploration in the actual game.

I'm planning to have the soundtrack done by Jason Covenant AKA Prophecy, the same composer I'm used to working with. I'm going to be using more of his full orchestrated work a la Escape from the Underworld, and I'll definitely be pulling a lot from his newer music that he's been posting to his website.
This will be the main battle theme.
This will also be a battle theme.

Most of my focus thus far has been on planning the game, so barely any real content's been made yet. Part of this is due to school making me pretty busy in the closing week(s) of this past semester. As of now I'm on break, so hopefully I'll find the time to really push the game forward.

Saturday, March 05, 2011

Announcing my Next Big Project...


(Click to enlarge)

A role-playing game set in a modern American suburban town.
Ghosts and evil spirits begin to appear all over town, corresponding with the impending reincarnation of a transdimensional demon. A group of teens, armed with weapons found in their homes and assisted by spirits of their ancestors or former residents of their homes, set out to prevent the rise of this evil being.

The engine is based on Dubloon with a number of changes and upgrades. I'm setting out to make this story my best and most exciting yet. This is going to be my first commercial PC game; I'm currently planning to charge $3 for the final product. I still need to research what my options are for distribution and such.

My goal is to have the game finished by September 2011. Start saving up! :)

Monday, February 21, 2011

Nuzlocke Challenge Part 3 (more Pokemon comics)

I drew more Pokemon comics. AGES ago. I beat the game not long after my last post, but never got around to drawing the final comic depicting my battle against the champion. At this point I don't really remember that well and don't totally care either.

NEW:
9 | 10 | 11 |

OLD:
5 | 6 | 7 | 8 |

1 | 2 | 3 | 4 |


What I remember of the champion battle isn't that great anyway. Was a pretty straight cleaning up of the place. At the end I had to sacrifice Mrs. Smells I think, but it ended with an epic Overheat or something from Strider. End of story.

The new games (Black&White) are coming out soon in America, and I'm totally snagging myself a copy of White version. Can't wait.

Monday, February 07, 2011

Pollushot Timelapse + New Crazy Over Goo Art



My iOS game now has a working title, Pollushot. Here's a video of me making a new enemy from scratch. No editing was involved, this is the speed at which I actually work. Stick around to the end to see some regular-speed gameplay footage.



MEANWHILE, after a number of comments on Crazy Over Goo flash I underwent an epic adventure that involved redoing all of the graphics in the game in the span of a couple weekends. PHEW. The new art style takes after the one I implemented for Pollushot, and will hopefully turn our luck around with getting the kind of bids we're looking for. Here are some screens of the new style.

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It took a lot of time and energy in a painfully short period of time, but I'm really happy with the results.



Hey, you guys remember Prophecy? The dude who made the soundtracks to Escape from the Underworld, Assassin Blue, Dubloon, Crazy Over Goo, and Wolf? Well he's now AKA'd as Jason Covenant and he's launched a new site after being mostly inactive on the internet for several years.

I urge you to check it out.

Oh, and did I mention that he's got some bangin' new music with new track due weekly? Yeah.

Thursday, January 20, 2011

New Year, New News

Happy new year, everybody! (20 days late).

I'm pretty bad with remembering to post on here, so I guess I apologize for that. So, here's the news:


New Game
Remember that iDevice concept I mentioned last month? I made a prototype over the course of a few days before Christmas after posting, and then just tis last weekend came back to it to update graphics and polish. At this point I'm basically working on it full-time, and you can expect to see the game finished and playable sometime soonish. My self-imposed deadline is February 15.

Screenshots! (Click to enlarge)
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What do you guys think?


Crazy Over Goo Flash
Still on the search for bids and stuff! We've been fixing and changing minor things based on comments we've gotten from sponsors and players; so far it's been something of a learning experience in what's expected of flash games vs. freeware. Not sure how many details I can release at this point beyond that!


EoYear Awards
Indie Games blog had a lot of Banov love this year! They named Dubloon #8 in their Top 10 Freeware RPGs of 2010 list, and they named Escape from the Underworld number ONE freeware platformer! Quite an honor, indeed.


Escape from the Underworld... wiki?
I find this pretty funny. It's a wiki on Escape from the Underworld, with a humorous take on the game. Only 10 (brief) actual articles on there, all worth a read if you're into that sort of thing.

Monday, December 13, 2010

Branching Out

Hey dudes!

So while I wait around on Crazy Over Goo sponsorship offers, I want to share with you guys a newer game idea I've had. This would be a casual iDevice game, and I have a couple ideas for how I'd like to get this on there. This is all part of my "maybe earn some money for once" plans.

Here's the basic concept (click to enlarge):

More details:
There'll be about 10-15 different varieties of enemies, each with a unique attack/defense pattern. You'll fight them one by one in random order forever and when you die you'll get a high score. It'll be moving quickly like other good replayable arcade iPhone titles (Sollipskier, Doodle Jump, Canabalt, etc.) so it won't feel repetitive.

The best way to kill enemies and score points is to break apart their shields, catch the falling debris, and fire the pieces back at them. If there's no debris on the screen and you're unarmed, the game will drop occasional default meta-ammo shots from the top of the screen you can use, but it's worth less points to use. Enemy attacks will be energy-based and can't be caught; but anything solid can be caught and used as ammo.



I'm looking for some initial reactions + ideas. You like this idea? Would you pay $0.99 to get this on your iDevice of choice? What additions do you think would improve the game? This is still in the conceptual phase so I'm open to all ideas.

Thanks! :)

Sunday, December 05, 2010

Crazy Over Goo FLASH Edition Trailer



This has been a long time coming. I've been working with a dude named Kristian Macanga and we've ported Crazy Over Goo to Flash. This new version has 63 levels over the original's 50, with many of the original's levels moved, edited, or outright replaced. New unlockables, a new "medal" system for players who are interested in getting high scores, and general awesomeness is all in this package.

As of now we're currently seeking sponsorship. Look forward to it!

Sunday, November 14, 2010

Escape from the College Homework

So this is cool.

A class at Worcester Polytechnic Institute had to write critical analyses of Escape from the Underworld for homework this past week, which is pretty surreal/awesome as far as I'm concerned. Check it out here! (you might have to scroll a bit to find the relevant postings).

Not much else to say; just wanted to share that.
Oh, and be on the lookout for news on a secret ongoing flash project I've been doing... we're in the final testing stages right now.

Wednesday, November 10, 2010

Escape From the Underworld UPDATE

I've just added an update to Escape from the Underworld following some (fair) criticisms of the original.

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Get it at: GameJolt / YoYoGames

What's NEW?
-"Challenge Mode" and GameJolt trophy integration--unlocked by reaching the credits screen. Adds replayability.

-Config menu added so you can edit scaling properties to make it look nice on larger monitors

-Small HUD/interface fixes in areas like the Game Over screen

-Some terrain edits in places that used to be troublesome to platform in


Overall I haven't changed too much as far as the world design goes and nothing as far as controls go. Yeah, the rough terrain can be tricky to deal with but it's never unfair or impossible... just tricky. And since now playtimes are going to get a little more competitive, I didn't want to change the nature of the game and its platforming. Get used to it, people out there who've whined about it.


Indie Kombat/Press
For those who haven't heard, by the way, Escape from the Underworld won Indie Kombat.

But more importantly, I want to give a big shout out/thank you to the sites that posted it after its release and gave such glowing reviews of it. It got an incredible response over at Indie Games blog, where it got 62 (!) responses (many of them members who disagreed on whether it was awesome or terrible). JayIsGames gave it a longer, more thought-out look. There were a few other places that syndicated it but those two drew the biggest crowds. The game's about due to die out into obscurity now, but it had a nice run, methinks. Now I'm just hoping for a Let's Play to pop up on YouTube...

EDIT 11-11
Escape from the Underworld is on BYTEJACKER! I'm up against some really tough competition (cactus and Pixeljam) so any support would be super appreciated!




Developer Commentary
Also, for those interested, I did a developer commentary that's currently on YouTube (of the old version)...

And here's part two

Sunday, November 07, 2010

The Nuzlocke Challenge, Part 2

Remember those Pokemon comics I drew? Well, I've had a bunch more sitting around. I meant to put them up once I had 4 new ones, but laziness/game making/college/whatever got in the way so I never drew anymore. Figured I may as well put them up now rather than waiting for a comic that probably won't ever be done.

EDIT an hour later: after putting them up I magically felt like drawing another one. So I added it.

NEW:
5 | 6 | 7 | 8 |

OLD:
1 | 2 | 3 | 4 |


In the actual game I got up to Victory Road and then just kinda stopped playing around a month ago, with the intent to catch up comicwise. Maybe I'll come back to this, I'unno.

Sunday, October 31, 2010

Escape from the Underworld - Complete!

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It's here.

Working on this game for the last month has been a thrill, and I am really proud of it. With its release comes an immaculate chorus of "oh snaps," raining down from the heavens onto a befuddled, defeated Andrew Brophy. This is victory. This is glory. This is Indie Kombat.

Get it at: GameJolt / YoYoGames

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Tuesday, October 26, 2010

We Heart Fanfics

I've teamed up with a few people who live in my dorm to make a new YouTube channel, titled "We Heart Fanfics."

We find bad fanfiction and read it and laugh at it. We already have a couple videos up and there will be more to come. If laughing at others' poor writing is your thing, you should totally check it out and subscribe or something.

Here's the link to the channel page:
http://www.youtube.com/user/WeHeartFanfics

And here's our most recent video:


If you have any terrible fanfiction you think we should check out, we'd love to hear from you.