-I've altered the lighting engine to create more colorful scenes, and you can see an example of the new color scheme below (from back when I still had some programming kinks to work out)
-I've updated the mouse movement and made it a little more "smart," so characters will typically circle around objects if they're mistakenly guided into one.
-Battle speed has been played with a bit to make faster, more dynamic battles. What this translates to is:
1- When you're not selecting an attack, battle speed is bumped up 4x so that the turns quickly fly by. Once your selection menu is up, though, it resumes its usual speed so you have time to select attacks.
2- The fewer party members you have, the faster battles move since you have less to select for
So battles go by a good bit quicker now, without becoming more challenging.
-Enemy "death" animations now show them becoming smaller ghostly versions of themselves and rising up offscreen, something more fitting of the ghost theme.
-Made a number of edits to dialog boxes, making them better match in quality with their portraits:
All those in addition to numerous little tweaks, bugfixes and housecleaning to tighten the game. I've made pretty decent progress as far as plot/cutscene stuff goes as well. A demo might be fast approaching once I have a lot time to sit down and crunch on the game again.
Here's a parting little screenshot with background art I've just done today;